Where AI speed
meets Metaplay quality
Build at the leading edge with Metaplay AI.










Ship like never before. Unlock new production levels with integrated Metaplay AI tooling across your entire server-authoritative stack, and the primitives to build your own.
Metaplay Agent
Work with your own AI dev partner via Metaplay CLI & your favourite coding harness.
Install the Metaplay Agent→Connectors & MCPs
Connect Metaplay SDK source, sample project, docs & game server data to your coding tools.
Add Metaplay Connectors→Chatbots
Talk to Metaplay docs, SDK & sample projects in ChatGPT for quick answers.
Talk to the Metaplay SDK→Build your own
Create your own workflows and agents to build and operate your game your way.
Find out more→Your own AI backend developer
Works in the coding harness you already use — planning, building and testing real features against your game, and keeping your SDK current.
Online PvP match
Two players matched server-side and playing the same match live. Prototyped and run by the Metaplay Agent.
Recommendation: fix before merge
PlayerActions.cs · SpinForSlot writes the rolled pick into the drafted squad on the client before the server resolves it — the predicted model diverges and the next per-batch checksum fails, desyncing the draft mid-session. Fix: make the spin a server-issued action and let the client render the result.
Result: SDK upgraded
Pinned SDK → latest. Migrated the breaking changes the bump introduced, updated the call sites they touched, and regenerated the serializer. Suite green afterwards: 42/42.
Online PvP match
Two players matched server-side and playing the same match live. Prototyped and run by the Metaplay Agent.
Work on your game wherever you are
Connect Metaplay docs and Portal MCPs — and MetaplayGPT — to the tools you already work in. Current docs and live game data, in your chat.
Plan: 20 teams, 38 matchdays
A private 20-team league on Metaplay's Guilds + Leagues + Leaderboards: a turn-based snake draft from one shared player pool (no duplicates, every XI validated), a double round-robin of 38 matchdays, async ghost matches against each opponent's locked squad, and a daily server-side tick that resolves a matchday and updates the table. Owned by a coordinator entity, off the client-predicted path.
Last hour: 0 errors, 1 warning
One warning group — LeagueActor matchday tick exceeded 5s while catching up 3 missed days after the 13:02 redeploy. Cleared once caught up; no player impact.
Answer: server-side, seeded RNG
Seed a RandomPCG from synced model state (e.g. TimeAtFirstTick) and run the match sim server-side, deterministically. Every client replays the same draws and lands on the identical scoreline — no client mod or packet can change the result.
Plan: 20 teams, 38 matchdays
A private 20-team league on Metaplay's Guilds + Leagues + Leaderboards: a turn-based snake draft from one shared player pool (no duplicates, every XI validated), a double round-robin of 38 matchdays, async ghost matches against each opponent's locked squad, and a daily server-side tick that resolves a matchday and updates the table. Owned by a coordinator entity, off the client-predicted path.
Build your own automations and agents
You're not limited to what we ship. With full source access, the Metaplay Agent and Portal MCP, compose your own automations and custom agents.
flip ↺Daily error digest in Slack
A scheduled agent that pulls overnight errors from the Portal MCP and posts a digest to Slack. Built with the Metaplay Agent.
flip ↺Weekly exec digest
A scheduled agent that reads DAU and revenue from the Portal MCP and emails a weekly summary. Built with the Metaplay Agent.
flip ↺Player-report triage in Slack
An agent that traces each inbound player report through the Portal MCP and drafts a support reply. Built with the Metaplay Agent.
Daily error digest in Slack
A scheduled agent that pulls overnight errors from the Portal MCP and posts a digest to Slack. Built with the Metaplay Agent.
See what the agent can build in two days
See how the Metaplay Agent transformed an offline viral game into a scalable live service, open-sourced under Apache 2.0 and playable in your browser.

Pavlo Cherevko
Lead Unity Engineer at Appodeal
I'm in love with Metaplay. I shipped a complete liveops feature solo in one week. The same scope this time last year would have taken two teams of five engineers six weeks each.
Neil Palframan
Technical Director at Trailmix
I used to hate it when an SDK update dropped — I'd need 2 to 3 days to implement it. With the agent it's now down to a couple of hours. If it gets me 80% of the way in an hour or two, that saves me days.
Anuar Lomas
Developer at Raw Power Games
The review commands are very, very important. Very powerful because they're 'okay whenever I need it' — I turn on the plugin, run the review, get a file, and hand it back to Claude to do things with.
Unlock your game's true potential
Grab 30 minutes with a Metaplay engineer and see how Metaplay AI takes games to the next level.





