FOR GAME PROGRAMMING

Tools that make coding a dream again

Clean and professional code, faster than you ever thought possible.

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Why code with Metaplay?

Develop games efficiently

  • Code your client and server simultaneously with shared C# game logic.
  • Develop most of your game offline for the fastest possible iterations.
  • Write server-authoritative and cheat-proof code that's production-ready from the start.
  • Local and online tools for great debugging and testing workflows.

Develop games professionally

  • Use modern technologies and highly performant programming paradigms to ship massively scalable game code.
  • Battle-tested tools for automated testing of live games with massive playerbases.
  • Metaplay SDK ships as source code and is designed to be extended for your game's advanced needs.

Ship better games, faster

  • Customise powerful game config pipelines to your game for OTA updates and A/B testing.
  • Pre-made implementations for the most common game features, with the ability to add your own.
  • Fully featured LiveOps Dashboard, incident reports and distributed logs for remote debugging.
  • Direct contact with Metaplay's core developers to resolve issues and advanced questions.

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Three more reasons to love us

01 Battle tested and proven

Metaplay is a proven game backend designed for top-tier game development.

02 Make games, not tech

Forget about tech and tools and do what you do best: make great games.

03 Stay lean and focused

Leverage our decades of experience to get to the important things immediately.

Proudly making games with Metaplay

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Your complete game development toolkit

01 C# game logic

Write your game with the language you already know and love.

02 Full editor support

Fully develop and test your game without constant device builds.

03 Offline mode

Write and test game logic completely offline, even on devices.

04 Client prediction

All gameplay actions run on the client first to give players instant feedback.

05 Connection manager

Built-in tools for managing the server connection under unreliable real-world conditions.

06 De-sync debugger

Unity editor tools for debugging out-of-sync issues in your game logic.

07 Remote debugging

Receive full reports of ongoing issues with client logs and stack traces, even for live games.

08 Performance first

From a custom networking protocol to optimized serializers, your game will run fast.

09 Model inspector

Unity tools for inspecting the raw game state straight in the editor.

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It couldn't be easier to get started

01 Sign up

Sign up to Metaplay and install the Metaplay SDK. Try a sample project and familiarise yourself with our comprehensive support docs.

02 Start developing

Use our pre-built features to cover all the basics you'll need to start developing your game.

03 Scale and extend

Progressively develop more features and workflows as your game grows and never get held back by your tech.

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Metaplay has enabled us to ship fast without compromising quality in product development.

Arttu Aalto, Co-founder of Playsome

Arttu Aalto, Co-founder of Playsome

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Top frequently asked questions

How is Metaplay different from other third-party backends?

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Metaplay is the only backend that's purpose-built to handle every stage of production of a top-tier game, from your first line of code right through to liveops and player support.

In practice, that means Metaplay comes with everything you need not only to get started making your game, but also to ensure you can scale it reliably, and serve your players better than any other game can once you make it big.

When you start developing your game, Metaplay's built-in workflows and tooling help you work better and faster, while features common to top-grossing games are built-in if you need them, saving you more precious development time.

Once your game is shipped, you can rely on Metaplay's robust and battle-tested cloud infrastructure to support you as you scale. And when you get to the top, Metaplay has the tools you'll need to quickly and effectively operate your game and serve millions of players per day, like data management pipelines, over-the-air update capabilities, and much more.

The best part? Because Metaplay is fully customisable and extensible, it's easy to add new features and modify existing ones whenever you need to.

And importantly, because Metaplay ships as source code deployed into your own cloud, you'll always be in full control over your game and your data. That means you'll never have to worry about your game not running should anything ever happen to us.

Ultimately, making games with Metaplay is the only way to guarantee the exact same security, flexibility and control as a custom top-tier in-house backend, without having to make or manage it yourself.

What kind of games can I build with Metaplay?

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The power of the Metaplay SDK lies in its adaptability, flexibility, and extensibility. Metaplay is the ideal solution for making any kind of game, as long as you've got aspirations to take it to the top. 

You can use Metaplay to make anything ranging from single-player games with server-side persisted state and cheat-proof game logic, to games with deep meta or social features like guilds and live events. Metaplay's server-authoritative backend also makes it an ideal solution for real-time games like builders with RTS battles, card games, and arena brawlers.

Whether you're making a merge game, a match-3 game, another type of puzzle game, a build-and-battle game, or anything in between, Metaplay has everything you need to build something incredible.

If Metaplay really is built for top-tier games, why aren’t more top-tier studios using it?

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If you haven't heard of us yet, it's for good reason. Since our inception in 2019 we’ve mostly been operating in the shadows here in Helsinki, working with a few hand-picked game studios to build a game-making platform that they can't live without. The end result is something that we (and they) can confidently say is better than anything else out there.

Our goal has always been to take Metaplay global and help developers far and wide achieve their creative vision, and now, the time has come to make that happen.

We couldn't be more excited to introduce Metaplay to the world, and we can't wait for you to experience the incredible things that you can do with it.

Is it risky to run your game on a third-party backend?

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We understand that many game developers are hesitant to use a third-party backend. That’s why we’ve done everything we can to remove vendor risk, and ensure you feel comfortable making and running games with Metaplay not just now, but in the future too.

Crucially, Metaplay ships as source code deployed into your own cloud. That means that you’ll always be in full control of your game and your data, and should anything ever happen to Metaplay, your game will keep on running.

So, while it might be risky to run your game off other third-party backends, you can rest assured that that's not the case with Metaplay. Making games with Metaplay is just as reliable as using an in-house backend, but with all the added benefits of having pre-made features, tools, structures and workflows that help you ship better, faster.

What's included in the Metaplay SDK?

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Metaplay consists of:

  • A Unity client library packed with features to make game programming smoother, like shared client-server logic, workflow tooling, client prediction, offline development, and more.

  • A robust and scalable backend that's designed especially for the demands of top-tier games.

  • A devops environment with configurations and tooling to provision and manage cloud deployments. And you don't even need to look under the hood (unless you want to, of course).

  • A first-of-its-kind liveops dashboard for managing multiple areas of your game in one place, such as configuration and player support. Use it to segment your players and run A/B tests, define economies and ship over-the-air updates, and much, much more.

Additionally, the Metaplay SDK ships with ready-made solutions ranging from localization to matchmaking, leagues and leaderboards, content delivery and guilds, and everything in between.

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A photo of the Metaplay Dashboard on a MacBook Pro laptop

A better way to make games