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FOR NEW GAMES

Built for success from day one

Enterprise-grade infrastructure, cheat-proof architecture, and fast iteration tools—so you can focus on making a great game.

SupercellTrailmixLessmore GamesMetacoreSuperbloom
Launch Checklist
0/6 ready
Player accounts
Auth, profiles, progression
Game state sync
Server-authoritative
LiveOps tools
Events, offers, A/B tests
Admin dashboard
Player support, analytics
Cloud infrastructure
Auto-scaling, global
SDK integration
Unity, ready to use
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01

Why start new games with Metaplay

Ship faster with proven patterns

Integrate the SDK in hours, not weeks.

Sample projects (Idler, Orca, Wordle) show production patterns.

Comprehensive documentation for every feature.

Build cheat-proof from day one

Server-authoritative architecture by design.

Deterministic shared-code model eliminates sync bugs.

Same logic on client and server prevents exploits.

Architecture that scales

Horizontally scalable from prototype to global launch.

No rewrite needed when you hit millions of players.

Database, configs, and infrastructure ready for production.

02

Three ways Metaplay helps new games succeed

01

One codebase, two runtimes

Write game logic once in C# and run it on both client and server. Predict on client, validate on server - instant feedback for players, cheat-proof results on the backend.

02

Over-the-air everything

Update configs, events, offers, and content without app store builds. Make your entire game data-driven from day one.

03

Local-first development

Build and test on your laptop with a single command. No Docker or database installs required - just dotnet run.

03

Everything you need to build a new game

01

Quick start guides

Step-by-step tutorials to integrate the SDK and ship your first feature in hours.

02

Sample projects

Working examples including Idler, Orca, and Wordle tutorials with full source code.

03

Unity-native SDK

First-class Unity integration with editor tooling and workflow helpers.

04

Local server

Run the full backend on your laptop - no Docker or cloud resources required.

05

Data-driven configs

Author game economy in spreadsheets, ship updates over-the-air without code changes.

06

Player persistence

Save player state from day one with automatic serialization and migrations.

07

LiveOps dashboard

Manage players, configs, events, and experiments from a powerful web interface.

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Free tier

Full SDK access for prototyping and development at no cost.

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Source code access

Learn exactly how everything works with full source code for server and dashboard.

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It couldn't be easier to get started

01

Sign up

Sign up to Metaplay and install the Metaplay SDK. Try a sample project and familiarise yourself with our comprehensive support docs.

02

Start developing

Use our pre-built features to cover all the basics and start developing your game with complete control.

03

Scale and extend

Progressively develop more features and workflows as your game grows and never get held back by your tech.

05
For new and ambitious teams like ours, Metaplay has been an invaluable accelerator, speeding up our product development and freeing us up to focus on getting to market fast. It's given us the confidence to scale quickly, knowing we have a solid foundation to build on.

Riku Rakkola

CEO at Future Run

06

Top frequently asked questions

Most developers can run their first sample project within an hour. Integrating the SDK into your own project typically takes a day or two, and building a basic prototype with persistence takes about a week.

Helpful but not required. Metaplay handles the complex infrastructure, and our shared client-server model means you write most code in familiar Unity/C#. The same gameplay code runs on both client and server.

Metaplay supports Unity 2021.3 LTS and newer versions. We recommend using the latest LTS release for the best experience and support.

The free tier includes full SDK access, all sample projects, documentation, and community support. You only pay when you need managed cloud infrastructure for production environments.