Metaplay logo

CHANGELOG

What's new in Metaplay

Stay up to date with the latest features, improvements, and fixes in the Metaplay SDK.

Full release notes →

Release 35

November 2025
  • LiveOps Timeline now shows Experiments and Broadcasts with zoomable views for better scheduling visibility
  • SDK initialization performance improved via Roslyn source generators, eliminating reflection-based type scanning at startup
  • Game Config loading up to 50% faster through micro-optimizations, particularly impactful on mobile devices
  • Guild export functionality added to the LiveOps Dashboard
Read full notes

Release 34

September 2025
  • Game Config diffing overhauled with server-driven comparison and a redesigned UI for clearer change visualization
  • LiveOps Timeline expanded to show Leagues, In-Game Offers, Game Events, and custom Activables
  • No more concurrent Dashboard tab limits — reworked WebSocket communication removes the previous 6-8 tab restriction
  • Unity 6.2 support and IL2CPP deserialization performance improved by up to 50%
Read full notes

Release 33

June 2025
  • Experiment scheduling — configure start and end times directly from a redesigned experiment modal
  • SDK initialization performance optimized using Incremental Source Generators instead of runtime reflection
  • Player search by Social ID enables lookups using social platform identifiers (e.g., Facebook, Google)
  • Player Incident Report UI overhauled with tabbed detail views for faster debugging
Read full notes

Release 32

April 2025
  • New Go-based Metaplay CLI with faster performance, Docker builds, server deployments, debugging, and local dev workflows
  • Admin authentication overhauled — nearly 2x faster Dashboard load times with improved security
  • Steam In-App Purchases integration for games using Steam authentication
  • Temporary player banning with automatic expiration, reducing manual work for support teams
Read full notes

Release 31

December 2024
  • Business Metrics Dashboard for tracking KPIs like daily active users and retention directly in the LiveOps Dashboard
  • LiveOps Events Timeline (preview) for visually organizing and scheduling events with groups, rows, and color coding
  • Steam Authentication added as a social login option for Windows, Mac, and Linux
  • Client Patch Versions support for shipping client-only fixes independently of server releases
Read full notes

Release 30

October 2024
  • Server Time Skip for advancing time on development servers to test complex event scheduling setups
  • Dashboard Environment Page redesigned with individual node status, organized tabs, and runtime options
  • Enhanced multiple Logic Versions support with dashboard visualization and safety checks
  • Custom Incident Reports with streamlined reporting methods for faster debugging
Read full notes

Release 29

August 2024
  • Multiple simultaneous Leagues with independent rules, participants, and settings
  • Docker build speed improved by approximately 2 minutes through optimized compilation
  • Checksum hashing performance improved 3.6x on device builds and 5-6x on servers
  • Interactive MetaUI component documentation made publicly accessible
Read full notes

Release 28

June 2024
  • LiveOps Events — schedule and configure in-game events directly from the LiveOps Dashboard
  • Prebuilt LiveOps Dashboard ships with the SDK for immediate out-of-the-box use
  • Unity Game Config Build GUI — an Editor window for building and publishing Game Configs
  • Apple Privacy Manifest included for iOS compliance, plus ~270MB smaller container images
Read full notes

Release 27

March 2024
  • Metaplay Portal launched for organization management, user access controls, and project discovery
  • Server Errors page added to the LiveOps Dashboard for real-time visibility into recent errors
  • Firebase Notifications updated to the new FCM API
  • Docker build validations now catch runtime option, migration, and config errors at build time
Read full notes

Release 26

December 2023
  • .NET 8 support with significant performance improvements
  • Multiple client version support (preview) — game servers can serve multiple client versions simultaneously
  • New programmable localizations build pipeline for flexible translation workflows
  • Connection progress visibility so players see what stage the connection is at during loading
Read full notes

Release 25

November 2023
  • Localizations as first-class citizens in the Dashboard with over-the-air distribution
  • Environment Configs system for deployment-specific configuration via JSON in the Unity Editor
  • Game Config building enabled by default in the Dashboard with build history and validation
  • Game Config parsing now supports nested members and vertical collections
Read full notes

Release 24

August 2023
  • Entity Payload Compression reduces database storage by 3-5x using Zstandard
  • Durable Credential Storage on Android (Blockstore) and iOS (Keychain) prevents account loss on reinstall
  • Config Build Error Reporting now traces errors to source spreadsheet cells with direct Google Sheets links
  • Experiment Variants by Config Key for more flexible A/B testing configuration
Read full notes

Stay updated

Join our Discord community to get notified about new releases and discuss features with the team.

Join Discord