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Return of the Web: Why your game should have a web version in 2024

Do call it a comeback. While many thought web games were consigned to history, browser-based technology and content have a central role to play in the new era of openness in game distribution and monetization. In this blog, we explain why mobile developers should seriously consider giving their games a web version too.


There’s a quiet resurgence happening in web-based gaming. The closure of Flash in 2021 signalled to many the death of browser gaming, and MiniClip’s decision to prioritise mobile gaming in 2022 seemed like the final nail in the coffin. But browser games - including MiniClip’s Agar.IO and 8-Ball pool - continue to live on. 

Portals like CrazyGames (35 million MAUs) and Poki (60 million MAUs) offer large audiences and strong ad monetization options. Microsoft is expected to launch its browser-based mobile game store any minute now. Other mobile studios are taking a more DIY approach and choosing to host HTML5 versions of their titles on their own websites - see Metaplay customers Friends and Dragons (Playsome) and Rumble Arcade.

Unity has spotted the trend and is putting significant resources into having better mobile browser support in Unity 6, wading into a market which has until now been fragmented across dozens of smaller engines such as Phaser, Babylon.js and Cocos2d-JS.

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This all points to a new era in mobile game development, distribution and monetization which returns the web to the heart of our industry. From giving your current user base more ways to play to reaching new users that may not be available on traditional mobile platforms, the potential benefits for mobile developers are numerous. Web-based platforms already have an interesting ad monetization and UA proposition, and the rise of web shops is solving what used to be a monetization conundrum.

Avoiding tax on web

30% is one of the most prominent - and eye-roll inducing - percentages in mobile gaming. Known as the App Store or Google Play tax, all in-app purchases made through these storefronts face this commission. The full introduction of the Digital Markets Act (DMA) in March 2024 unlocked new ways for users to make purchases off-platform, unleashing a range of web shops and direct-to-consumer approaches.

One tried-and-tested method used to help developers avoid the platform fees is to release a game on the browser. Funnily enough, pre-DMA, this was actually one of the ways of meeting the criteria to have a web shop without breaking Apple’s terms. As previously mentioned, browser gaming platforms such as Poki and Crazy Games don’t yet have the seamless ecommerce of the App Store. Yet by getting users used to playing and engaging with your game beyond the app stores, you can use browser platforms as a funnel to your web shop without directly linking users out of the app store and incurring the 27% fee currently charged on transactions in third-party stores under Apple’s new business terms.

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While most studios will choose to distribute their game on these well-known platforms and select a web shop provider from one of the many now in existence, others are flying solo. Playsome, which uses Metaplay as its backend of choice, has created a hub for its Friends and Dragons title on a dedicated website, with its own browser version and also shop to sell gems. It’s more work to build and maintain than simply plugging into ready-made third-party distribution and web shop tech, but even more cost-effective when it comes to revenue share and first-party user data. 

Choose Metaplay to support your web launch

Depending on your strategy for your game, you may be happy to have two largely distinct audiences across web and native platforms who rarely crossover. We think that’s a missed opportunity in the long run. Sure, simply porting your game to the browser and using it as a funnel to your web shop may lead to a short-term increase in net revenue. But the real win is to create a sustainable and seamless cross-platform experience for your users, whether they found you first on web or mobile.

With the correct foundational tech in place, concurrent mobile and web launches, LiveOps, and updates can be pain-free, ensuring both platforms are monetized effectively and players can hop seamlessly between the two without losing their progress. Metaplay is designed to support cross-platform games from day one, with configs and segmentation tools compatible across web and mobile versions. Our Technical Director Antti Hatala recently shared 3 tips about managing your cross-platform LiveOps strategy here.

If you’re ready to launch your game on the web, head to portal.metaplay.dev, evaluate the Metaplay SDK at no cost, and start shipping commercially in just a few steps.