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MEET ORCA - BUILT WITH METAPLAY

Explore the full source code of a real Metaplay game for free

See exactly how Metaplay powers real live-service games with the complete, production-grade source of Orca—a merge-2, story-driven Unity game built with Metaplay SDK, now open source under Apache-2.0.

 

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Orca shows Metaplay in action

Every part of Orca runs on real Metaplay systems. From data-driven design tools to the deterministic backend and LiveOps dashboard, it is a working example of how studios can build fast, safe, and scalable live-service games.

The full source reveals how those systems connect in practice so developers can see, run, and build on a real production setup.

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Data-driven design

All gameplay data lives in designer-friendly configs that compile into shared code. Balance the economy, tweak features, or localize content without touching the source.

  • Editable Google Sheets compile directly into shared game code

  • Fully customizable, as simple or as complex as you want

  • Tutorial and story logic built entirely from trigger-based configs

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Cheat-proof and super responsive

Metaplay’s shared code keeps the client and server perfectly in sync, giving players instant feedback while staying cheat-proof.

  • One set of Models and Actions shared between client and server

  • Client-side prediction for instant feedback

  • Server authority for a secure, hacker-proof economy

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Custom LiveOps dashboard

A ready-to-use control center for player data, events, and testing that you can extend to match your game’s needs.

  • Rich visualization of player states and in-game economy

  • Manage your game over-the-air without the need for client updates

  • Extend with custom views and admin tools using Metaplay’s dashboard framework

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Try it out for yourself

Experience Orca in action right in your browser — explore the story, merge, and see the backend working behind every tap.

02 Browse the source →

Open the full Unity and backend project on GitHub. Study how the systems connect, copy what you like, and build from there.

03 Deploy your own →

Sign up to the Metaplay Portal and fork the repo, run it locally, and push to Metaplay Cloud to make it your own.